First Chris Miller talks the ins and outs of making your own crate. Then Daniel Banks talks regression and classification over data sets. Finally Craig Bishop will close with 3D math and simple rendering with Rust using the crate cgmath. Think: vectors, matrices, transforms, projections, Phong lighting, and image output.
I know there are folks in our community already making drones, stepper drivers, robots, and more so well have plenty to talk about.
I know there are folks in our community already making Text Adventures, Roguelikes, Web assembled stuff and even physical games on a microcontrollers so well have plenty to talk about.
We'll talk about features we're excited about, what didn't make it in, how Rust is moving into new domains like Network services, CLIs, WebAssembly, and Embedded Devices, and why maybe now is the time to start or get back into Rust.